Friday, May 13, 2016

Game Journalist Attempts to Play Game

Yesterday, notoriously awful "gaming" website Polygon posted the first thirty minutes of the new Doom game's single-player mode on YouTube. There's no indication of who was playing, but it's pretty safe to assume it was indeed a Polygon employee, not just because it came from their YouTube account but because it's likely that the incompetent goons who write for Polygon are exactly this bad at video games:


I don't really need to make fun of this video. It speaks for itself. I don't need to spend any more than this one sentence expressing my mixed feelings of dismay and amusement that there might actually be a real person in the world who is so bad at a video game and yet so sure that the footage is good enough to share with the world, because I know everyone else feels the same.

But even now that I've accepted and learned to live with the fact that someone most likely got paid to record this video, there are so many other secondary and tertiary reasons to be upset:

"Lockdown in effect." Maybe it's just that this is the beginning of the game and the player is assumed to be in need of some tutorial lessons in a controlled environment. Maybe this "lockdown" sequence is a recurring event in a game which turns out to be what I fear most: a series of mandatory fights in a linear series of rooms, with only the occasional open area or branching path. Either way, it's just too "modern gaming" for a product whose destiny, I thought, was to pander to the nostalgic fans of an older Doom which featured less hand-holding and allowed more freedom to explore.

Tiny little cut scenes. I've known about it since the first trailer for the game, but it still bothers me. New gun? Tiny cut scene. New item? Tiny cut scene. Push the magic "look how awesomely I can kill this bad guy" button next to an enemy whose suddenly glowing body is supposedly an indication that he's about to die? Tiny cut scene. Drop from a great height? Tiny cut scene. It breaks the flow of what might otherwise have been a nice run-and-gun game worthy of being called Doom. But hey, what do I know? I'm just some old guy who remembers the '90s.

This bad video makes the game look bad (graphics aside, of course). That's probably why I'm nit-picking about minor aspects of the game instead of appreciating what it does right, like blood and guts.

This video is probably bait. Really, could anyone be this proudly awful at a game? It was probably done for attention. Surely the video has gotten more views for being awful than it would have gotten for being half-decent. And here I am contributing to that.

These people get paid to write video games news and reviews. I'm mad about this whether the video is serious or not. If they intentionally made the video so bad with the hope that their stupidity would go viral, I don't trust them to report on video games. If they are really this bad at video games, I don't trust them to review video games.

Polygon still exists. It's terrible.

People still play first-person shooters with controllers. I certainly don't mean to imply that the use of a controller instead of a mouse is the sole or primary reason for such spectacularly awful performance. However, even such a woefully inept and inexperienced player could have produced a more bearable and less embarrassing video with the use of a mouse, and even the best player's aiming is jerky and unnatural with a controller. The video is hard to watch for reasons that have nothing to do with skill. Every video of a first-person shooter being played with thumbsticks gives me motion sickness. "A mouse makes the game too easy" is always the first retort from people who think they need to defend their favorite toy from my opinions, but in any decent shooter, placing the reticle on a target is more of a basic requisite skill than a meaningful challenge, so there's no excuse for making it artificially hard by aiming with a device which is bad for aiming. Even video game developers know this, which is why console shooters have aim assistance. They don't want you to suck at aiming, but controllers are so awful that the game designers need to help you to not suck at aiming. Every good first-person shooter is better with a mouse and keyboard. Every player who is good with a controller can be better with a mouse and keyboard. No one can refute this with a straight face.

I'm tired and angry now. I can't even finish writing this.