I had some free time recently, so I finally did a clean install of Linux Mint 20 on my PC, which seemed preferable to attempting an upgrade from Linux Mint 19.3. As usual, after getting all of the basic programs installed, I started reinstalling some essential games: Wolfenstein 3D, Doom, etc.
I did things a bit differently from last time — better, and less hacky, I hope — which required educating myself a bit. I also found a bug which doesn't seem to have been documented anywhere, and I honestly cannot be bothered to figure out where or how to submit a bug report, so I'm just going to document it here. Maybe it will help someone.
ECWolf and GZDoom
As I had done before, I started by installing some source ports: ECWolf for Wolfenstein 3D and Wolfenstein 3D: Spear of Destiny; and GZDoom for The Ultimate Doom, Doom II: Hell on Earth, Final Doom, Heretic: Shadow of the Serpent Riders, Hexen: Beyond Heretic, and Hexen: Deathkings of the Dark Citadel. Unfortunately, these source ports are not provided in Linux Mint 20's default package repository. Perhaps the easiest way to get ECWolf and GZDoom is to download .deb
files from here and here respectively, but for the sake of automatic updates, I think it's best to grab them from the DRD Team repository:
wget -O- https://debian.drdteam.org/drdteam.gpg | sudo apt-key add -
sudo apt-add-repository 'deb https://debian.drdteam.org/ stable multiverse'
sudo apt-get update
sudo apt install ecwolf gzdoom
These don't actually come with the game files, though, so I downloaded the relevant games from Steam. (Although they could easily be acquired by... other means... they happen to be in my account thanks to bundles and gifts, and it's just the easiest way for me to get the data.) The Steam versions of the aforementioned games run in DOSBox by default, and the classic Doom games now come with the Unity ports as mentioned in an earlier post, but I would rather take the files provided by Steam and use them with Linux-native source ports.
Manual file management
What I did next, I now realize you probably shouldn't do. I manually copied the necessary game data into ~/.config/ecwolf/
and ~/.config/gzdoom/
as appropriate:
cp -t ~/.config/ecwolf/ -- \
~/.steam/steam/steamapps/common/Wolfenstein\ 3D/base/*.WL6 \
~/.steam/steam/steamapps/common/Spear\ of\ Destiny/base/*.SOD \
~/.steam/steam/steamapps/common/Spear\ of\ Destiny/base/*.SD1 \
~/.steam/steam/steamapps/common/Spear\ of\ Destiny/base/*.SD2 \
~/.steam/steam/steamapps/common/Spear\ of\ Destiny/base/*.SD3
for sd1 in ~/.config/ecwolf/*.SD1; do mv -f $sd1 $(echo $sd1 | sed s/SD1/SOD/); done
cp -t ~/.config/gzdoom/ -- \
~/.steam/steam/steamapps/common/Ultimate\ Doom/base/Doom.WAD \
~/.steam/steam/steamapps/common/Doom\ 2/base/Doom2.WAD \
~/.steam/steam/steamapps/common/Final\ Doom/base/PLUTONIA.WAD \
~/.steam/steam/steamapps/common/Final\ Doom/base/TNT.WAD \
~/.steam/steam/steamapps/common/Heretic\ Shadow\ of\ the\ Serpent\ Riders/base/HERETIC.WAD \
~/.steam/steam/steamapps/common/Hexen/base/HEXEN.WAD \
~/.steam/steam/steamapps/common/Hexen\ Deathkings\ of\ the\ Dark\ Citadel/base/HEXDD.WAD
For the most part, this is pretty straightforward, but things get a bit weird when we look at the Wolfenstein 3D: Spear of Destiny files. That ugly file renaming in the for
loop ensures that the *.SD1
files that come with the Steam version of Spear of Destiny have the proper *.SOD
names. I think Steam has these *.SD1
files because, when running the game with DOSBox, it needs to rename the *.SD1
, *.SD2
, or *.SD3
files to the appropriate *.SOD
names depending on which mission pack is being played. ECWolf, meanwhile, just wants the Mission 2: Return to Danger and Mission 3: Ultimate Challenge files to be named with *.SD2
and *.SD3
respectively. At least, I think that's how it works. In any case, the manual renaming above resulted in ECWolf running each mission pack correcty with no complaints. So this manual file copying and renaming is an option if you just want to run the Steam versions of all these games with ECWolf and GZDoom.
However, I ended up undoing all of this manual file management in favor of experimenting with a program called game-data-packager
, which took some work to understand but seems to work quite nicely most of the time.
Game Data Packager
I became aware of game-data-packager
not because I went looking for such a tool, but simply because it was installed automatically as a dependency when I installed some Linux-native engines for Hexen II and the Quake trilogy (more on that later). If you don't already have it installed automatically for similar reasons, you should be able to install it on Linux Mint 20 as follows:
sudo apt install game-data-packager
Once installed, the game-data-packager
program can be used to identify the required files for various games, and install them for use with various source ports.
The basic syntax is
game-data-packager [-d OUTDIR] [-i] GAME [PATH ...]
where GAME
is the name of a supported game, and PATH
tells the program where to look for the game's files (if it can't find them on its own). The game's files are packaged into one or more .deb
files, which are written to the current working directory by default but can be sent to some other directory OUTDIR
using the optional -d
argument. The optional -i
flag tells game-data-packager
to go ahead and install the new .deb
file(s) using the system's package manager. I think it's safe to delete the .deb
files after installation unless you want to keep them. At this point, however, you'll need to use sudo apt remove
with the name of the locally installed package (e.g. sudo apt remove doom-wad
) in order to uninstall the game data from your system.
When executed with the -i
flag, game-data-packager
also attempts to install dependencies, including source ports and native engines, if they're not already installed. Basically, it should give you everything you need in order to play the game, as long as you supply the copyrighted data.
Wolfenstein 3D
For Wolfenstein 3D and Spear of Destiny, my usage of game-data-packager
was as follows:
mkdir -p ~/deb/
game-data-packager -d ~/deb/ -i wolf3d
game-data-packager -d ~/deb/ -i spear-of-destiny
Additional positional arguments would specify folders in which to search for each game's files, but game-data-packager
is smart enough to look in Steam's directories. Since I had already downloaded the games via Steam, the above commands were enough to locate the games on my system, package the necessary data into .deb
files (which I saved to a ~/deb/
folder I had created), and install the games from those .deb
files. In this case, the Wolfenstein 3D and Spear of Destiny data files get installed to /usr/share/games/wolf3d/
. The package manager tracks these games' data as the locally installed packages wolf3d-v14-id-data
, spear-of-destiny-data
, spear-of-destiny-mission1-data
, spear-of-destiny-mission2-data
, and spear-of-destiny-mission3-data
.
However, it assumes you want to use Wolf4SDL for Wolfenstein 3D; it did not care that I already had ECWolf installed, so it installed Wolf4SDL for me. If you want to use Wolf4SDL, you're in luck. If you're like me and you want to use ECWolf instead, you can either edit the BaseDataPaths
field in ~/.config/ecwolf/ecwolf.cfg
to include /usr/share/games/wolf3d/
, or you can make some links:
ln -s -t ~/.config/ecwolf/ -- \
/usr/share/games/wolf3d/*.wl6 /usr/share/games/wolf3d/*.sod \
/usr/share/games/wolf3d/*.sd2 /usr/share/games/wolf3d/*.sd3
This got ECWolf to see all of the files it needs on my system. Wolf4SDL is still installed, which is a bit redundant, but I don't mind.
Doom
Next I used game-data-packager
to package up the classic Doom games — The Ultimate Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom — which I had also downloaded via Steam:
mkdir -p ~/deb/
game-data-packager -d ~/deb/ -i doom
game-data-packager -d ~/deb/ -i doom2
game-data-packager -d ~/deb/ -i final-doom
This installs all of the relevant .wad
files to /usr/share/games/doom/
, tracked by the local packages doom-wad
, doom2-wad
, doom2-masterlevels-wad
, plutonia-wad
, and tnt-wad
. As with the Wolfenstein games, game-data-packager
also automatically provided me with a source port, Chocolate Doom. I probably won't it use very much, because I already have GZDoom installed, but it doesn't hurt. Meanwhile, no tweaks were required to get GZDoom to find the data files; its default configuration included /usr/share/games/doom/
in the search path.
Master Levels
In addition to Chocolate Doom, the automatically installed dependencies also included a program called doom2-masterlevels
which provides a simple GUI for selecting maps from the Master Levels pack. (Note that the command ending in doom2
, above, took care of packaging the Master Levels for Doom II data as well as the Doom II: Hell on Earth data.) Here's where things get weird, though: I didn't even notice this doom2-masterlevels
program until I found it by accident. There should have been a shortcut created in the Linux Mint menu, but it wasn't there. This is because the desktop entry file at /usr/share/applications/doom2-masterlevels.desktop
contained a mistake:
TryExec=/usr/share/games/doom2-masterlevels-tryexec
The file referenced in that TryExec
field, /usr/share/games/doom2-masterlevels-tryexec
, does not exist. As a result, the entry was ignored and did not show up in the menu. However, the file /usr/share/games/doom/doom2-masterlevels-tryexec
does exist. This discrepancy in the .desktop
file is obviously a bug. I honestly cannot be bothered to figure out how to report this bug, to whom it should be reported, or whether it has perhaps already been fixed in a newer version of game-data-packager
than my package manager provides. (Linux Mint does not always have the latest version of everything.) However, it's easy enough to fix the desktop file by changing the TryExec
line:
TryExec=/usr/share/games/doom/doom2-masterlevels-tryexec
If you don't want to use a text editor, this can also be done from the command line using sed
:
sed s/\\/usr\\/share\\/games\\doom2-masterlevels-tryexec/\\/usr\\/share\\/games\\doom\\/doom2-masterlevels-tryexec/ -i /usr/share/applications/doom2-masterlevels.desktop
With that fixed, the "Doom 2: Master Levels" entry now shows up in the menu.
Heretic and Hexen
I ran into some more minor trouble when I tried to package the Heretic and Hexen files. As with the previous games, I had downloaded them from Steam and tried running game-data-packager
with the -i
, and it failed with errors about engines not being available. Specifically, for Heretic:
ERROR:game_data_packager.build:Engine "chocolate-heretic" is not (yet) available, aborting
And for Hexen:
ERROR:game_data_packager.build:Engine "chocolate-hexen" is not (yet) available, aborting
However, these errors are nonsense. When the Chocolate Doom source port was automatically installed to /usr/games/chocolate-doom
upon packaging and installation of the classic Doom games, the executables /usr/games/chocolate-heretic
and /usr/games/chocolate-hexen
were installed as well. These actually appear to be Chocolate Doom under the hood, but I quickly confirmed that they were able to run Heretic and Hexen respectively if executed with the appropriate -iwad
arguments. Perhaps game-data-packager
gets confused because chocolate-heretic
and chocolate-hexen
are virtual packages. In any case, to get past these bogus errors, we can omit the -i
flags so that game-data-packager
just creates the .deb
files, and then install from those .deb
files using apt
:
mkdir -p ~/deb/
game-data-packager -d ~/deb/ heretic
game-data-packager -d ~/deb/ hexen
sudo apt install ~/deb/heretic-wad_64_all.deb
sudo apt install ~/deb/hexen-wad_64_all.deb
sudo apt install ~/deb/hexen-deathkings-wad_64_all.deb
I've probably discovered an actual bug here as well, but again, I really don't know how and to whom it should be formally reported, and the workaround was easy enough.
Hexen II
Hexen II is playable on Linux with the Hammer of Thyrion source port, which is called uhexen2 in Linux Mint 20's package repository. Hammer of Thyrion recognizes game data placed in ~/.hexen2/data1/
, so we can copy the appropriate .pak
files into that directory manually after installing uhexen2
. Alternatively, we can use game-data-packager
to install the files to /usr/share/games/hexen2/data1/
, tracked by the local package hexen2-data
. Again, I had downloaded Hexen II via Steam, so I didn't need to tell game-data-packager
where to look for the files:
mkdir -p ~/deb
game-data-packager -d ~/deb/ -i hexen2
I think this would have resulted in the automatic installation of uhexen2
, if not for the fact that I had already installed it beforehand using apt
:
So that probably could have been skipped.
Quake
Linux Mint 20 also provides native engines for Quake, Quake II, and Quake III Arena, and all of these games are supported by game-data-packager
. All three games are also on Steam, but I don't have the Steam versions. I have them on a set of CDs, in a box set called The Ultimate Quake, which I had purchased before I even created a Steam account. Fortunately, my outdated PC still has an optical disc drive, and game-data-packager
can read from CDs (although it apparently needs to be told explicitly where to look).
The funny thing about Quake and Quake II is that the discs contain both game data and CD audio. In other words, each CD-ROM is also a music CD. Not surprisingly, game-data-packager
creates separate packages for game data and music, hence the separate game-data-packager
commands below. (Maybe the game files and music packages for a game can be created with a single command, but I used separate commands anyway because I don't think combining them would make things less confusing.) Meanwhile, ripping the CD audio required some extra dependencies which were not made known to me until game-data-packager
started complaining that it could not find cdparanoia
or oggenc
. I assume these were not automatically installed as required dependencies because they are only sometimes needed. In any case, installing cdparanoia
is trivial because that's the exact package name, and oggenc
is made available for Linux Mint 20 in the package vorbis-tools
, so I installed both:
sudo apt install cdparanoia vorbis-tools
Now, to install Quake, I ran the following commands with the CD inserted:
mkdir -p ~/deb
game-data-packager -d ~/deb/ -i quake /media/michael/Winquake/
game-data-packager -d ~/deb/ -i quake -p quake-music /dev/cdrom
game-data-packager -d ~/deb/ -i quake -p quake-aopfm
In the command to package and install the game data, /media/michael/Winquake/
is the location to which Linux Mint automatically mounted the CD when it was inserted, so that part will vary. The game's music doesn't show up in /media/michael/Winquake/
(because, I guess, that's just not how CD audio works), so in the command to rip the music, I used /dev/cdrom
(which is a reference to the optical disc drive itself, and is actually a symbolic link to /dev/sr0
). The last command installs the package quake-aopfm
which is a free expansion. I can't vouch for whether this expansion is any good, because I haven't played it yet — but I noticed after installing the base game that a shortcut for the expansion had already been created in my menu, and that expansion shortcut wouldn't work without the expansion's package installed, so I figured I might as well install it instead of deleting the broken shortcut.
Installing Quake II was similar. I swapped out the Quake CD for my Quake II CD and ran the following:
mkdir -p ~/deb
game-data-packager -d ~/deb/ -i quake2 /media/michael/Quake2/
game-data-packager -d ~/deb/ -i quake2 -p quake2-music /dev/cdrom
Finally, Quake III Arena had no CD audio portion on the disc, so it required only this:
mkdir -p ~/deb
game-data-packager -d ~/deb/ -i quake3 /media/michael/Quake3/
I think these commands would have triggered automatic installations of these games' native engines, but I had already installed them manually beforehand:
sudo apt install quake quake2 quake3
Other Notes
I think much of what's written above could also be applied to other versions of Linux Mint, but I've been clear about the fact that I'm using Linux Mint 20 just in case I'm wrong about that. Meanwhile, as of the time of this post, I'm using gzdoom
version 4.5.0, ecwolf
version 1.3.3, game-data-packager
version 64, chocolate-doom
version 3.0.0-5, and uhexen
version 1.5.9+dfsg-1.
Also note that game-data-packager
gave me some warnings about being unable to unpack certain files due to missing programs, so I installed a couple of additional packages just to make the warnings shut up:
sudo apt install innoextract lhasa
However, these don't appear to be strictly necessary, and I'm not sure if it really made a difference. At least for the Doom games, game-data-packager
was already finding all of the data needed for playing the games, despite the warnings.