I won't pretend that the following is some kind of revelation brought on by my somewhat recent decision to splurge on a shiny new computer. I've known it for a long time, and I've probably mentioned it before, but right now — at the beginning of a new year and the end of a string of posts regarding my PC-building experience and all the second-guessing involved — just seems like a pretty good time to bring it up.
Playing video games doesn't seem nearly as fun as it used to be.
And it's not just because I've grown up. It certainly does have something to do with my lack of free time as an actual adult who works for a living, but it's not a change of my own personality that makes it more difficult to sit back and enjoy what used to be incredibly entertaining. I mean, let's face it, I'm still a kid on the inside. I'm in my mid-20s but I have a blog about video games and I still think playing games (in moderation) is a perfectly good use of time. That alone, according to almost anyone, probably makes me a man-child in a man-man's body. I think I've grown up enough to convince people that I've grown up, but I'd still rather play a video game than read a newspaper, and I'd rather argue about video games than argue about politics. As far as I know, this isn't so abnormal for guys my age. Incidentally, I'm told I belong to an entire generation of man-children who don't know how to be real men — that I'm the product of the downfall of society and that it's probably the internet's fault — but that's a discussion for another day.
The problem isn't that I've grown out of video games. If I really had, there would be no problem at all and I wouldn't care enough to write this. The problem, in fact, is a bunch of problems.
A lot of my friends have grown out of video games, and I have fewer people with whom to enjoy my pastime of choice. Society as a whole thinks I should grow out of video games, so unless I work in the industry (which I do not), I can't openly express my enthusiasm for the medium without inviting all sorts of assumptions about my character (only some of which are true). Have I ever mentioned that I'm using a pseudonym? For the same reason I don't just go ahead and list "gaming" as a skill on my résumé, I don't really want potential employers to find this blog when they do a quick background check on me. It's both irrelevant and potentially damaging. So is most of what I've ever posted on Facebook, so I should really double-check my privacy settings or just delete my account.
Playing video games, in some ways, has become a pretty lonely activity, and it's not just because so many of my friends have left the party. It's also because I'm interested primarily in single-player games these days, and nobody wants to watch me play them, not that I expect them to. Oddly enough, in my youth I felt that video games were very much a spectator sport. Enjoying a new single-player game with my two brothers didn't necessarily involve taking turns, but those were the days when we had nothing better to do on a weekend than watch each other get mad at the final boss in some nearly impossible 2D sidescroller. People watching people play video games isn't actually such a weird thing — search for "Let's Play" on YouTube and see for yourself — but everyone I know who still has any interest in video games only seems to like massively multiplayer online stuff anyway. So screw me and my apparently bad taste, I guess.
To some extent, my trouble with maintaining an interest in any of the recent games I've played might also be a case of unrealistic expectations. In comparing today's games to those of my apparently idyllic childhood, the verdict is always "meh." Feelings of nostalgia make objectivity impossible and I have plenty of those feelings for video games I played when I was 10 years old. Maybe I just think I'm having less fun because nothing can live up to that rose-tinted version of reality. It could also be that, having played so many games over the years, I'm less easily impressed. The first time I played a first-person shooter, it was really fantastic. After a hundred of them, it takes something really crazy to keep me interested.
This post probably wouldn't be complete if I didn't at least half-heartedly entertain the notion that games themselves are actually getting worse, but I think what's more important is that modern games are always made to cater to people who never played a game before. The depth I crave would probably alienate new players, and the mandatory tutorial levels that new players need are boring me.
All of these are contributing factors, but my lack of free time is by far the most significant. I work 40 to 50 hours a week doing something I don't enjoy, and when I get home it's hard to do anything but sleep. I spend the majority of my free time with my girlfriend, who doesn't care that I play video games but doesn't care to play them herself, so it's not something we can do together. When I do get some time alone to waste, it's rarely more than a couple of hours, and rarely can I find the motivation to start a new game when I'm on such a tight schedule. So I just end up browsing the web or loading a save in the middle of something I've already finished. Even on the weekends, the prospect of going back to work on Monday is so distracting that it's hard to enjoy anything at all. You know, I think I'm just depressed. This isn't helping to shrink my rapidly growing backlog of things I really want to play eventually.
Maybe part of me thought that buying a new PC would somehow fix all of this. I guess it has, at least a little, since there are more games that I can actually play and I'm excited about playing them. I have to admit, I've enjoyed replaying Crysis with the graphics turned up to crazy (even though this only gets me around 40 frames per second most of the time). But I haven't had the time or the patience to dive into L.A. Noire or Mirror's Edge or Dead Space, all of which are on my Steam account with only a few minutes logged. Maybe, one of these lazy Sundays, I'll have a chance to make some progress in one of them, and maybe the experience won't be ruined by thoughts of the impending Monday.
Showing posts with label crysis. Show all posts
Showing posts with label crysis. Show all posts
Monday, January 27, 2014
Midlife Crisis, Part 4
Labels:
crysis,
dead space,
l.a. noire,
midlife crisis,
mirror's edge
Sunday, November 10, 2013
Midlife Crisis, Part 2
My new PC is up and running. All of the parts arrived about a week before Halloween, I put everything together on a Friday night, and I started installing drivers over the weekend. Since then, I've installed and tested a few somewhat-high-performance games, namely Crysis, Alan Wake, Deus Ex: Human Revolution, L.A. Noire, and S.T.A.L.K.E.R.: Shadow of Chernobyl. They all run rather well on the highest graphics settings. I've also played a bit of Metro 2033, which I got for practically nothing from the Humble THQ Bundle last November, and it performs well enough on maximum settings as well. There's some stuttering, but that's probably the result of poor optimization and there might be a fix somewhere.
For obvious reasons, I don't own any truly "next-generation" games at the moment, so I'm not sure what kind of performance I'll get out of those. In any case, however, I'm better off with this new rig than without it. My old PC worked surprisingly well with some games (running the Metro 2033 demo at a playable frame rate on low settings), but it totally failed to work with others (namely L.A. Noire which, for whatever reason, was getting about two frames per second). Games ported to Windows from the upcoming generation of consoles can certainly be expected to work my new PC much harder than anything I've played so far, and I'm looking forward to seeing how it performs. On the other hand, I can't really say I'm looking forward to seeing what my new favorite toy can't do. After all the time spent on this thing, from finding the parts to powering it on, I want to believe it's perfect.
I breathed a sigh of relief when the final parts arrived — with any luck, I wouldn't have to shop for computer parts again for a few years — but there was still plenty of stress ahead of me. The first hiccup was a return of my supposedly new Gigabyte motherboard to Amazon, since the retail box was not sealed and had some rips in the corners. In other words, it looked like it had already been opened, though the parts inside were still in plastic. Despite my complaints, however, the replacement's box was in roughly the same condition, perhaps slightly worse. Again, however, the inner parts were still in plastic.
I don't know if Amazon was trying to screw me by selling me returned hardware as new, or if Gigabyte was to blame, but I figured I could just get it replaced if it was indeed broken or damaged so I decided to use the motherboard anyway. This might prove to be a mistake, but I was getting impatient. Besides, if Amazon couldn't send me a box that looked shiny and new, I'd have to buy it from elsewhere, and I wasn't confident that other sellers would be more trustworthy than one of the biggest online retailers in existence.
So I started building the computer. Long story short, the motherboard was not dead on arrival, and I've been careful to keep all the paperwork I received for warranty purposes in case something happens later. All of the parts, in fact, seem to be working nicely, even the cheap optical drive. The process of actually assembling the computer was quite an experience, though, since I'd never done it before.
Now that I have done it, building another would probably take less than an hour, but this first build took several. Most of that time was spent reading instructions, looking up computer-building tips, and wondering how hard I need to push to get one part to slide into another. Getting the stock CPU cooler into the motherboard was particularly terrifying, because there's no way to accomplish this without pushing harder than I ever though delicate electronics should be pushed. The same was true of installing the processor itself. I was afraid I'd break it, but those fears were unfounded, since I was doing it correctly and there was no other way.
After getting all the parts into the case, I experienced another momentary freak-out when I thought the fans on the case were totally incompatible with the motherboard. (The motherboard had four-pin headers and the fans had three-pin connectors.) I was wrong — they can, in fact, be plugged in — but it doesn't really matter now anyway, because I opted to plug the case fans directly into the power supply instead. My only concern now is that I might have created air bubbles in the thermal paste when installing that troublesome CPU cooler, since I picked it up again after letting it make contact with the top of the processor. So far, however, the temperatures don't seem to be reaching dangerous levels.
Given all the minor difficulties I encountered — all of which could have been much worse with a little bit of bad luck — I completely understand why the path I chose is less traveled than others. Most people buy consoles or pre-built computers instead, and I don't blame them. Consoles, in particular, are super easy; they plug in and work. You don't have to worry about whether a game is compatible as long as it has the right logo on the box. Moreover, they're affordable, and while performance might only be "good enough" instead of great, it's hard to tell when you're sitting on a couch ten feet from the screen.
People who choose PCs over consoles are sometimes seen as elitists in the so-called "gaming" community, and it's probably because some PC users feel the need to participate in the embarrassingly pathetic "console wars" that break out between fans of competing systems. Xbox fans and Playstation fans like to argue amongst themselves about which console is best, letting their brand loyalty metamorphosize into some kind of vendetta against everyone who bought the other product as they collectively provide Microsoft and Sony with all the free advertising they could ever want. But the PC user, whose system is built from various parts by different manufacturers, doesn't necessarily have any brand loyalty unless he has an affinity for AMD over Intel, or vice versa. The stereotypically elitist "PC gamer" thinks he's above the petty squabbling of console owners, but he stoops to their level nonetheless when he proclaims that his PC is better than any console and says not-so-nice thinks about everybody who bought one. So I'm not going to do that.
It's true that a good computer can outperform any console, because a console is just a specialized computer and it's never made of the best hardware available. For the right price, a PC can surpass a brand new console on the day of release. Even a cheap PC can beat a console in mid-generation, since PC parts continue to improve while consoles stagnate for up to eight years. The PC user, in a way, is right about his system's superiority. That's why console fans who brag about graphics will usually turn around and claim that graphics don't matter once the PC guy joins the discussion. Either that, or they'll pretend it costs over $2000 to build a PC that plays console games at console-equivalent settings, or they'll insist that the only games worth playing are console exclusives.
But there's really no need to grasp at straws so desperately, because consoles do have their purpose. While a PC is good for the hardcore game enthusiast, a console is a much easier solution for casual play, most often for a lower price. A console is a hassle-free, plug-and-play, guaranteed-compatible alternative for the living room. Let's just leave it at that. I might have considered buying a console myself if I weren't in need of a new computer anyway. It was a choice between a console plus a cheap computer, or one good computer, and I chose the latter.
The worst thing about choosing a personal computer over a console is all the second-guessing that comes naturally with an abundance of choice. Now that I have my PC, I won't be buying another for a few years unless something goes terribly wrong, so I won't get to try all the other hardware presently on the market. I guess that's why some people get paid to review this hardware, but there's nothing like first-hand experience, and I'll never be able to make my own comparisons unless I go and buy more parts than I can afford. Console users have fewer decisions to make when buying their hardware, but people are generally happier this way because they don't have to worry as much about making the wrong choice.
As for me, I'll just have to clear my mind of all those what-ifs, and be content with what I have. That is, unless it breaks.
For obvious reasons, I don't own any truly "next-generation" games at the moment, so I'm not sure what kind of performance I'll get out of those. In any case, however, I'm better off with this new rig than without it. My old PC worked surprisingly well with some games (running the Metro 2033 demo at a playable frame rate on low settings), but it totally failed to work with others (namely L.A. Noire which, for whatever reason, was getting about two frames per second). Games ported to Windows from the upcoming generation of consoles can certainly be expected to work my new PC much harder than anything I've played so far, and I'm looking forward to seeing how it performs. On the other hand, I can't really say I'm looking forward to seeing what my new favorite toy can't do. After all the time spent on this thing, from finding the parts to powering it on, I want to believe it's perfect.
I breathed a sigh of relief when the final parts arrived — with any luck, I wouldn't have to shop for computer parts again for a few years — but there was still plenty of stress ahead of me. The first hiccup was a return of my supposedly new Gigabyte motherboard to Amazon, since the retail box was not sealed and had some rips in the corners. In other words, it looked like it had already been opened, though the parts inside were still in plastic. Despite my complaints, however, the replacement's box was in roughly the same condition, perhaps slightly worse. Again, however, the inner parts were still in plastic.
I don't know if Amazon was trying to screw me by selling me returned hardware as new, or if Gigabyte was to blame, but I figured I could just get it replaced if it was indeed broken or damaged so I decided to use the motherboard anyway. This might prove to be a mistake, but I was getting impatient. Besides, if Amazon couldn't send me a box that looked shiny and new, I'd have to buy it from elsewhere, and I wasn't confident that other sellers would be more trustworthy than one of the biggest online retailers in existence.
So I started building the computer. Long story short, the motherboard was not dead on arrival, and I've been careful to keep all the paperwork I received for warranty purposes in case something happens later. All of the parts, in fact, seem to be working nicely, even the cheap optical drive. The process of actually assembling the computer was quite an experience, though, since I'd never done it before.
Now that I have done it, building another would probably take less than an hour, but this first build took several. Most of that time was spent reading instructions, looking up computer-building tips, and wondering how hard I need to push to get one part to slide into another. Getting the stock CPU cooler into the motherboard was particularly terrifying, because there's no way to accomplish this without pushing harder than I ever though delicate electronics should be pushed. The same was true of installing the processor itself. I was afraid I'd break it, but those fears were unfounded, since I was doing it correctly and there was no other way.
After getting all the parts into the case, I experienced another momentary freak-out when I thought the fans on the case were totally incompatible with the motherboard. (The motherboard had four-pin headers and the fans had three-pin connectors.) I was wrong — they can, in fact, be plugged in — but it doesn't really matter now anyway, because I opted to plug the case fans directly into the power supply instead. My only concern now is that I might have created air bubbles in the thermal paste when installing that troublesome CPU cooler, since I picked it up again after letting it make contact with the top of the processor. So far, however, the temperatures don't seem to be reaching dangerous levels.
Given all the minor difficulties I encountered — all of which could have been much worse with a little bit of bad luck — I completely understand why the path I chose is less traveled than others. Most people buy consoles or pre-built computers instead, and I don't blame them. Consoles, in particular, are super easy; they plug in and work. You don't have to worry about whether a game is compatible as long as it has the right logo on the box. Moreover, they're affordable, and while performance might only be "good enough" instead of great, it's hard to tell when you're sitting on a couch ten feet from the screen.
People who choose PCs over consoles are sometimes seen as elitists in the so-called "gaming" community, and it's probably because some PC users feel the need to participate in the embarrassingly pathetic "console wars" that break out between fans of competing systems. Xbox fans and Playstation fans like to argue amongst themselves about which console is best, letting their brand loyalty metamorphosize into some kind of vendetta against everyone who bought the other product as they collectively provide Microsoft and Sony with all the free advertising they could ever want. But the PC user, whose system is built from various parts by different manufacturers, doesn't necessarily have any brand loyalty unless he has an affinity for AMD over Intel, or vice versa. The stereotypically elitist "PC gamer" thinks he's above the petty squabbling of console owners, but he stoops to their level nonetheless when he proclaims that his PC is better than any console and says not-so-nice thinks about everybody who bought one. So I'm not going to do that.
It's true that a good computer can outperform any console, because a console is just a specialized computer and it's never made of the best hardware available. For the right price, a PC can surpass a brand new console on the day of release. Even a cheap PC can beat a console in mid-generation, since PC parts continue to improve while consoles stagnate for up to eight years. The PC user, in a way, is right about his system's superiority. That's why console fans who brag about graphics will usually turn around and claim that graphics don't matter once the PC guy joins the discussion. Either that, or they'll pretend it costs over $2000 to build a PC that plays console games at console-equivalent settings, or they'll insist that the only games worth playing are console exclusives.
But there's really no need to grasp at straws so desperately, because consoles do have their purpose. While a PC is good for the hardcore game enthusiast, a console is a much easier solution for casual play, most often for a lower price. A console is a hassle-free, plug-and-play, guaranteed-compatible alternative for the living room. Let's just leave it at that. I might have considered buying a console myself if I weren't in need of a new computer anyway. It was a choice between a console plus a cheap computer, or one good computer, and I chose the latter.
The worst thing about choosing a personal computer over a console is all the second-guessing that comes naturally with an abundance of choice. Now that I have my PC, I won't be buying another for a few years unless something goes terribly wrong, so I won't get to try all the other hardware presently on the market. I guess that's why some people get paid to review this hardware, but there's nothing like first-hand experience, and I'll never be able to make my own comparisons unless I go and buy more parts than I can afford. Console users have fewer decisions to make when buying their hardware, but people are generally happier this way because they don't have to worry as much about making the wrong choice.
As for me, I'll just have to clear my mind of all those what-ifs, and be content with what I have. That is, unless it breaks.
Labels:
alan wake,
crysis,
deus ex,
l.a. noire,
metro,
midlife crisis,
s.t.a.l.k.e.r.
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