The best holiday is coming up in only a week, and if you're looking to get hyped for Halloween, the only thing better than a cheesy horror movie is a spooky video game. I'm going to list a few of my favorites here, in no particular order.
Of course, the most obvious can go first.
Resident Evil
I'm not sure what to say about the series as a whole. The franchise itself is nothing short of legendary, but I wasn't fond of the prequel
Resident Evil Zero, and I've heard bad things about both of the most recent releases,
Resident Evil: Operation Raccoon City and
Resident Evil 6. This shouldn't be a surprise; any series that stays around as long as this one has is bound to go sour at some point. I did, however, enjoy the hell out of the
GameCube remake of the original. It was the first
Resident Evil game I ever owned, and on my first playthrough, it scared the crap out of me.
The controls were awful, as they were in every installment in the series prior to
Resident Evil 4. The pairing of character-relative controls and fixed camera angles is truly one of the worst things ever to happen to video games — but I have to say that it did, in a pretty stupid way, make the game scarier. Avoiding or shooting a small number of slow-moving zombies probably doesn't sound like a frightening ordeal to anyone who plays the likes of
Left 4 Dead, but with such clumsy controls, what would be a walk in the park becomes a nightmare. The character turns too slowly, and aiming for the head involves more luck than skill. The camera angles are uniformly bad, as well. It's frustrating, but effective at making the player feel helpless even with a gun.
What makes Resident Evil most effective, however, is that it doesn't rely on cheap "jump scares" to startle the player. The game is scary because of its expert control of suspense, because you don't know what's around the next corner, and because you don't know how much ammunition you can spare. It's the definitive survival horror, and it does almost everything right. As far as horror games on the GameCube go, the
Resident Evil remake is second only to...
Eternal Darkness: Sanity's Requiem
I've already written
quite a lot about
Eternal Darkness: Sanity's Requiem, another GameCube masterpiece. It's not the scariest game I've ever played — not even close — but it's got a creepy atmosphere, a fantastic story, and some clever gameplay mechanics.
Eternal Darkness is a psychological horror, so it's a bit more subtle and slow-paced than most other horror games, which tend rely on sudden, loud noises and simple shock value to scare the player. It's only going to startle you in a couple of places, and there isn't a lot of blood and gore, but the sanity system will do its best to freak you out in a variety of (occasionally hilarious) ways. More importantly, the game doesn't do a bad job of creating an overwhelming sense of impending doom.
Overall, it's a nice game to get you in the Halloween spirit, especially if you're a big fan of H. P. Lovecraft. And speaking of Lovecraft...
Alone in the Dark: The New Nightmare
I almost didn't include this game on the list, but alas, the power of nostalgia is too great. It's been years since I played it, and I must admit that I never quite got to the end. Maybe I got stuck, maybe it was too hard, or maybe I was so creeped out by my first survival horror experience that I couldn't bear to go on. In any case, I was a lot younger at the time, and I wasn't as enthusiastic about PC games as I am now.
The New Nightmare is the 2001 sequel to the Lovecraft-inspired
Alone in the Dark trilogy from the early 1990s — which, unfortunately, I've never had the pleasure of playing. (Or maybe it's more of a spin-off, since another sequel in 2008 apparently retcons
The New Nightmare out of existence.) My memory of the plot is somewhat fuzzy, but what I do remember is that the game creeped me out more than a little. While I'm sure the graphics have aged poorly, I'd like to give the game another try, if I can ever find the discs.
The New Nightmare suffered from the same clunky controls that plagued the early
Resident Evil games. And, like
Resident Evil, it has two protagonists, takes place in a mansion, and involves a lot of puzzles. The similarities are hard to ignore, but there are some differences, namely the replacement of zombies, zombie-dogs, zombie-snakes, zombie-sharks, and zombie-birds with a slightly more creative variety of creepy crawlies, as well as the use of a flashlight to fend off the baddies. Actually, that last part kind of reminds me of...
Alan Wake
I wrote more than enough about
Alan Wake in my earlier post on
cinematic games, so if you're no stranger to this blog, you're probably aware that I enjoyed the game immensely. The transparently Stephen King-inspired psychological horror/action game earns its place on this list with a spooky atmosphere and a superb story. The two short DLC expansions, truth be told, were a bit weird, and I can't say I really enjoyed the sequel,
Alan Wake's American Nightmare (of which the only redeeming quality, in the absence of a decent story, is the intense arcade mode), but the original game is definitely worth a try.
Like many horror games, it's not so scary once you get the hang of killing the bad guys, nor is it as thrilling once you know every plot twist and the location of every precious box of ammunition, but the first playthrough will have its share of potentially unnerving moments.
And those bad guys — whom, in the beginning of the game, consist largely of possessed, axe-wielding lumberjacks in the woods at night — can be really frightening. I think it's mostly in the way they move. Even when you dodge their attacks, you can almost feel the power behind every swing. The way they stumble when they miss, and the way Alan ducks out of the way just in time... there's a real sense of momentum that's absent in the awkwardly animated combat of a lot of video games.
Now just wait until you're surrounded by those guys, low on bullets, with a long way to run to the next safe haven. As in any good horror game, simply running away isn't an option. The bad guys are faster than you, and you can only escape them for as long as you can successfully dodge their attacks without running into a corner. At some point, you'll need to turn around and fight. The same is true of...
Killing Floor
Unlike every other game I've mentioned,
Killing Floor is primarily a multiplayer game. In fact, you might say it's exclusively multiplayer, since playing the solo mode is essentially the same as going online and joining an empty server, and since playing alone isn't nearly as fun.
Generally, I prefer single-player games, but
Killing Floor — a stand-alone game based on a
mod for
Unreal Tournament 2004 — has become one of my all-time favorites, for two reasons. The first is that it's cooperative. Up to six players team up against a horde of computer-controlled zombies, so unless someone makes a boneheaded move that inadvertently gets the whole team killed, there are no hard feelings between human players. For the most part, everyone you'll meet online is rather friendly. The second reason is that, unlike most multiplayer games,
Killing Floor requires a lot of coordinated teamwork.
Forget about spooky ambiance and creepy music.
Killing Floor is scary because it's hard. The easiest setting is a joke, but anything above that can be a serious challenge, depending on the collective skills of the team. And with the number of zombies in each wave increasing as more players join, there's little room for weak links. You need to be able to count on your team, and you need to keep them alive, because there's no worse feeling than being the last guy alive with a bunch of monsters chasing after you.
Killing Floor is one of the least forgiving video games I've played in recent memory, and it's not for the faint of heart. But I love it. The only first-person shooter I've spent more hours playing is...
F.E.A.R.
Some would argue that
F.E.A.R. falls flat on its face as a genuine horror game. It's got a somewhat spooky story, and occasionally you'll hear voices or see the ghost of a little dead girl, but there aren't a whole lot of monsters that jump out at you... at least, not for most of the game. But as a first-person shooter,
F.E.A.R. excels and exceeds expectations. A horror-themed game doesn't need to make you crap your pants in order to be fun, and
F.E.A.R. certainly is a lot of fun.
The enemy AI is very good; while the bad guys occasionally show their stupidity, they do attempt to flank you, and they're pretty good at flushing you out of hiding with grenades if they know where you are. The way they talk to each other while attempting to take you down also adds a lot of realism. The slow-motion feature, while a bit gimmicky, does add a little something extra to the gameplay, and is genuinely useful (perhaps too useful) even in the most dire of circumstances. The "scary parts" are all scripted, but if you're playing on the highest difficulty, the fear of being shot to death should keep you on the edge of your seat through most of the game.
There are two expansion packs and a couple of sequels, if you want more, but I don't have anything good to say about those. The story stopped making sense in the expansions (which were later retconned), and it became downright silly by the end of the
first sequel. Also, be advised that the
second sequel is meant to be played with two people. While there is a single-player campaign, it's really just cooperative mode without the second character, who mysteriously and nonsensically shows up nonetheless during cutscenes. If you just want to shoot things, go ahead and play the whole series, but don't expect any of the unanswered questions leftover from the first game to be adequately resolved. Speaking of great games with mediocre sequels...
Painkiller
A moderately fast-paced shooter with a demonic theme and an old-school style,
Painkiller is easily one of the most solid purchases I ever made on Steam. The "Complete Pack" (which, at the time, included fewer games than it does now) was marked down to $4.99, and the first game alone is worth at least that much to me. The story is truly awful, and the voice acting is atrocious, but the gameplay is good enough to make up for that. Painkiller is pure; it's a first-person shooter without all the pointless fluff. It's nonstop carnage. It's all you could ask from a first-person shooter unless you really care about character development, and I know you don't.
If you're a fan of classic shooters like
Doom, and more modern throwbacks like
Serious Sam, this game is highly recommended. I enjoyed the first installment so much that I played through a couple of times before moving onto the others. Unfortunately, I soon came to realize that none of the other games in the series, thus far, were nearly as good — but by then I had already gotten my money's worth.
As of one week from today, there will be half a dozen standalone games in the
Painkiller series, plus one expansion to the original, but there still hasn't been a
Painkiller 2, or anything which might resemble a proper sequel. Worse yet, none of the continuations I've played have been worthwhile.
Painkiller Overdose, apparently a fan-made mod that eventually became an official stand-alone expansion, was decent, but a step down from the original.
Painkiller: Resurrection, which attempted a more open-world experience, was sloppy, buggy, and generally awful.
Painkiller: Redemption, another fan-made mod that was turned into an official release, more closely followed the style of the previous titles, and was more enjoyable, but it was more of the same, at best. This is also what I expect of
Painkiller: Recurring Evil, which I have yet to play. Then there's
Painkiller: Hell & Damnation, which comes out on Halloween day, and while it looks promising, it seems mostly to be a (much prettier) remake of the original game.
To make a long story short, I highly recommend getting the first
Painkiller, usually sold with its expansion as
Painkiller: Black Edition, as soon as it goes on sale. The rest of the series is questionable. You might want to buy the Complete Pack, if you really love old-school shooters, but if you're not sure, you should probably stick with the first one for now. It's a great game to play on Halloween, and while it's easy to pick up and play, it requires some serious practice to master. (You'll want to learn how to bunny-hop, constantly, at all times, forever. The alternative is frustration and death.)