Showing posts with label rochard. Show all posts
Showing posts with label rochard. Show all posts

Wednesday, November 21, 2012

I'm Thankful for Video Games

I've been too busy to write anything interesting for this week because I've started a new job, and this one actually requires me to go to sleep before midnight. Since I do most of my writing between midnight and dawn, this is a small problem. However, it isn't going to change anytime soon unless I get fired, so I hope I can work around it somehow. Of course, I do have a day off tomorrow, but it won't be spent in front of a computer. And on that note, to those of you who live in the United States, have a great Thanksgiving. (To everyone else, have fun getting up for work in the morning.)

But while I'm here, I might as well mention that Steam has begun its Autumn Sale, presumably in honor of Thanksgiving and to coincide with Black Friday. This comes just a few days after the Autumn Seal website stopped giving out free coupons for a short list of games (Alan Wake Collector's Edition, Alan Wake's American Nightmare, Trine, Trine 2, Trine 2: Goblin Menace, Trine Complete Collection, Legend of Grimrock, and Rochard).

The Trine series coupons have already expired as of last night, but the Alan Wake series and Legend of Grimrock coupons are still good for the rest of the day, and the Rochard coupon is still good through tomorrow. In addition, all of these games are currently 50% off, as a result of the current sale. So here's the big question: Do the Autumn Seal coupons' discounts stack with the sale's discounts?

As you can see, I have a few of each (unexpired) coupon left, since it took that many spins of the Autumn Seal slot machine to get the Trine coupons I really wanted.


All week, I've felt like an idiot for having so many of these coupons and not using them — I wanted at least to give them away — but it looks as if my coupon hoarding might have paid off.

The Rochard, Legend of Grimrock, and Alan Wake's American Nightmare coupons all work as expected. Only the Alan Wake Collector's Edition coupon doesn't seem to work at first glance, but that's because it's misnamed (and this is a good thing). Despite what the coupon says, it actually applies to the Alan Wake Franchise pack, which includes the Collector's Edition as well as American Nightmare.


Since the discounts are applied one at a time, a 50% coupon used on a 50%-off game totals to 75% off, as is the case with Legend of Grimrock and the Alan Wake games. Rochard, on the other hand, ends up being around 87.5% off, which would be a fantastic deal if the game weren't so recently included in a pay-what-you-want Humble Bundle. Overall, though, this is pretty good. While a Steam coupon is typically useless because it almost never offers as good a discount as one might find during a seasonal sale, the fact that these coupons can be used during this event makes them worth having.

Of course, the coupons are only good for the very beginning of this sale, and some of these games will surely be featured as daily deals after the coupons expire, in which case they will end up being around 75% off anyway.

At least now we know that it is possible for coupons to stack with existing discounts. Since it so rarely happens, a lot of people tend to think either that coupons are deactivated during sales or that they're timed perfectly to expire before any sale begins. (During the last Winter sale, coupons were given out, but they weren't activated until after the sale was over, and there wasn't another sale until the coupons were dead.)

Anyhow, I'm planning on trading away (or giving away) as many of these coupons as I can, and perhaps even using a few of them myself to buy gifts for friends. I could just wait until a daily deal gives me the equivalent discount, but this way, I actually get to make use of my Steam inventory instead of just letting stuff sit there until it vanishes.

Wednesday, September 26, 2012

Humble Bundle Strikes Again

As many of us already know, the sixth incarnation of the Humble Indie Bundle is on sale right now, and will be available for another six days. I didn't exactly come here to plug it — I'm not on their payroll — but it's hard not to say a few nice things about a pack of games that you can buy for almost nothing. (If you have no idea what I'm talking about, read this so I don't have to explain.) It's been more than two years since the very first Humble Bundle, and they've gotten a whole lot of good press since then, so there's no need for me to rave about how awesome it is. But, for the record, it's pretty neat.


Of course, despite the pay-what-you-want model, not everyone loves Humble Bundle. Some game developers have expressed doubts that being part of a Humble Bundle sale is really a profitable and worthwhile venture. (Customers can choose where their money goes, and the recommended "default split" for the current bundle is 65% to developers, 20% to charity, and 15% to Humble Bundle, Inc., but the average amount, per game sold, that a developer gets is probably rather low, since so many consumers will pay as little as possible instead of paying what they honestly believe the games are worth.)

Furthermore, a lot of people have some bad things to say about indie games in general. While many have taken the extreme view that so-called "indie" developers are the last hope for originality in a stagnating video game market saturated with too many nearly identical and equally overpriced first-person shooters, others go to the opposite extreme; they look at indie games and see cheaply made, outdated, pretentious hipster trash. In particular, any mention of "retro graphics" is sure to draw a lot of mockery and criticism, though the indie developers keep using this term in marketing their games, probably for the sake of appealing to older players and anyone else who treats "retro" as a codeword for cool.

If you like indie games and you don't have a job, the Humble Bundle is perfect for you. On the other hand, if you're not fond of indie games and other "retro" stuff, you should probably pass on this deal. The games in a Humble Bundle sale generally aren't the big-budget, high-definition, mainstream type. There's no such thing as a Humble Call of Duty Bundle as of yet, so good luck naming your own price for that.

I should also mention that "pay what you want" is slightly misleading... but only slightly. Technically, it's true, but the Humble Bundle guys aren't idiots; they do employ a few tricks to encourage customers to spend more than the bare minimum. (Otherwise, they'd probably never make any money, except from the generous and wealthy few who donate thousands of dollars.) While you can pay as little as one cent for the five core games that make up the bundle, you won't really be getting the whole bundle. There are always a few extra games, some added later in the sale, reserved for those who spend more than the average amount. (You'll also have to spend at least a dollar if you want keys to activate the games on Steam.) Since a lot of people choose to exceed the average contribution by one cent, so they can get all of the games, that average typically creeps upward slowly throughout the sale.

With the four games that were just added yesterday, Humble Indie Bundle 6 is now up to ten games: Rochard, Shatter, Space Pirates and Zombies, Torchlight, and Vessel can be stolen for a penny, but you'll have to beat the average (just above $6.00 now) to get Dustforce, Bit.Trip Runner, Gratuitous Space Battles, Jamestown, and Wizorb as well. Five games for a penny is great, but ten games for six bucks and change is pretty good too.

It's worth noting, however, that Humble Bundles often include a few repeats, and this one is no exception. Specifically, Bit.Trip Runner, Gratuitous Space Battles, and Jamestown were included in Humble Indie Bundle 4, and Humble Indie Bundle 4 included (as a bonus) the first five games from Humble Indie Bundle 3. Sometimes, if you already own a previous bundle, you might find that paying above the average for the next one isn't as great of a deal as you might have hoped. Since activating a bundle's Steam key won't give you giftable copies of any games you already own, there's no benefit to buying a game twice. You'll just have to decide whether the other games in the pack are worth your hard-earned pocket change.

When the fifth Humble Indie Bundle came out last spring, I already owned Psychonauts, and none of the other games seemed appealing at the time, so I passed. In retrospect, I'm starting to regret this decision, since I've heard such good things about Bastion and some of the other games. I can only hope they'll be repeated in future sales. This time, I'm facing a similar dilemma: I already own Torchlight — arguably the most important game on the list, considering the highly anticipated release of Torchlight II last week — and I also bought Humble Indie Bundle 4 last winter — easily the best video game purchase I've made in recent memory. So I already own four of the games in Humble Indie Bundle 6, but six bucks for the remaining six games is still a sweet deal.

To put things in the proper perspective, Dustforce alone is currently $9.99 on Steam.

All in all, you can't really go wrong with the Humble Indie Bundle, since any one game is typically worth more than what you'll pay for the whole pack. And if you're content with only getting the five base games, you could always be a cheapskate and pay only a cent. Of course, if you do this, Humble Bundle, Inc. probably suffers a net loss due to bandwidth and transaction fees. Honestly, you might as well pirate the games, and I guess that's why so many people do so despite the fact that the games are practically free. Or maybe they just can't be bothered to put in their credit card information. Or maybe they don't have credit cards. Or maybe they pirate things out of principle because they're super bad-ass renegades who break all the rules because shut up.

The games in the Humble Bundle aren't just cheap. They're also free of digital rights management, playable on every operating system that matters, and available in torrent form in addition to a direct download. In other words, they've made an effort to appease even the pickiest of players. They've eliminated every good reason to pirate their games, but it still hasn't eliminated piracy.

I'm getting a bit off-topic now, but this is something to remember next time someone tries to justify piracy by citing high prices, intrusive DRM, inconvenience, or a general desire to deliver a slap in the face to big, evil corporations like Electronic Arts. The fact is that people turn to piracy no matter how low the price of the game, or how reasonable the publisher's behavior, just to avoid paying at all. It's not my place to judge those who engage in software piracy — the extent to which it actually harms the game industry is still up for debate — but pirates should just accept that what they're doing is a selfish act and nothing more. They should be able to make their decision and live with it, without trying to rationalize it after the fact, but they still come up with all kinds of excuses and pass the blame around. Simply put, they're in denial.

For those of us who don't mind sending a few dollars to the hard-working people who make our favorite pastime possible, the Humble Bundle is a great opportunity to grab a few interesting games without breaking the bank.