Showing posts with label the binding of isaac. Show all posts
Showing posts with label the binding of isaac. Show all posts

Friday, April 10, 2015

The Benefits of Cowardice

Recently, I've been playing a lot of the Gauntlet-style PC game Hammerwatch. Like The Binding of Isaac, my other recent indie game obsession, Hammerwatch came into my game collection by way of a dirt-cheap bundle whose other games I haven't touched. My digital game collection is filled with perhaps too many of those bundle B-sides — games which I only own because buying an entire set of games happened to be the cheapest way to get a single game which I actually wanted (most often thanks to Humble Bundle, Bundle Stars, and similar sites). I tell myself I'll get around to enjoying these incidental purchases eventually, but life and video games don't often leave time for each other, so it rarely happens. Sometimes takes me quite a while even to try the games I bought on purpose. For instance, I didn't actually get around to playing Hammerwatch for several weeks after the bundle went on sale.

And now, according to Steam, I've spent over 50 hours playing it. There's the first problem with Steam: It permanently records my playtime, without any option to reset the count, and displays the information publicly unless my entire profile is made private. The only way to avoid the shame of my friends knowing exactly how much of my life has been wasted is to play a game in offline mode (or run the game outside of Steam entirely if possible). The other problem with Steam is that it taunts me with achievements. Oh, sure, I can ignore achievements in a bad game. I won't play garbage just to increase the number of unlocked achievements shown on my profile. But any good game with achievements is just begging for 100% completion, and as an occasionally obsessive completionist, I often can't resist. Any set of challenges or unlockables will do the trick, in fact, but achievements — being (like the playtime counter) public and permanent — are particularly good at keeping me playing a difficult game past the point where I might otherwise have given up.

It was exactly for this reason that I found myself playing Hammerwatch's unreasonably punishing survival level, completion of which is related to two achievements (one for medium difficulty and one for hard). After the first few attempts, I began to suspect it was virtually impossible to beat, at least on my own. Hammerwatch is a multiplayer game but, having no friends currently playing the game and having no desire to play with strangers, I had been flying solo up to this point. My brother owns Hammerwatch, so I could have enlisted his help, but he hadn't played in a while and had never accumulated as much playtime as I had. He would have been rusty, at best, and might have been little more than dead weight in a game of survival with shared lives. So I continued playing survival mode on my own, determined not to let two little achievements stand in the way of total victory.

The survival level in Hammerwatch works like this: Only one extra life is given to start. Waves of increasingly numerous and increasingly powerful enemies spawn to attack the player, while the eventual boss (the Crystal Lich) sits in the center of the map, invincible but able to shoot any player who comes too close. Vendors, reached by way of a portal in a hidden room, sell upgrades and extra lives, which can only be purchased with currency obtained by inflicting damage on a few large crystals placed around the map. Meanwhile, stalactites periodically fall to the floor in random places, doing serious damage to everything in a huge area; these can kill a player instantaneously. After about 45 minutes, the regular bad guys stop spawning and the Crystal Lich comes out to fight.

My first character of choice in the game's main campaign had been the paladin (equipped with a sword which deals damage in a wide arc, a shield which blocks most projectiles coming from ahead, and some other incredibly useful abilities). However, I had heard the ranger (equipped with a long-range bow and not much else of import) was the most viable choice for beating the Crystal Lich (whose homing projectiles travel almost as far as the ranger's arrows). Unfortunately, the ranger isn't as well suited to the pre-boss fight against huge waves of enemies. The paladin would have been better for that. I could only pick one, though, and I didn't want to play 45 minutes to get to the boss only then to find myself in a virtually unwinnable fight, so I was committed to using the boss-killing ranger throughout my solo attempt.

I died. A lot. I died dozens of times without ever getting a chance to fight the Crystal Lich. After all, the ranger (who deals damage at long range but in a narrow line as opposed to the paladin's wide arc) doesn't do well when surrounded, and getting surrounded in the survival level is all but inevitable. The one obvious benefit was the ability to farm crystals somewhat effectively without stopping. The ranger can shoot a crystal while approaching and then shoot some more while departing. Even so, I could never afford enough upgrades to stay on the winning side of the arms race for very long. Eventually, I'd always start dying faster than I could farm enough crystals to replace the lives I was losing.

Then I noticed that the hidden room with the portal to the vendors, although it's a cramped dead end, is actually very safe: Few enemies spawn in range to see the player, and stalactites don't fall there (except in the case of one scripted stalactite drop which destroys the portal at the start of the boss fight). Perhaps best of all, the nova-firing trap in an adjacent room is close enough that it will fire when the player stands in the hidden room, and this periodically damages a nearby crystal for free money (as does the occasional lucky stalactite drop). This free money isn't as much as what a player can get by actively mining the other crystals, so I had no intention of hiding in the hidden room throughout the entire pre-boss battle. Still, it was the best solution for the second half of the fight, during which any attempt at mining was likely to cost me more lives than I could buy with the money I had gained.

And by retreating to the hidden room when things got too hard, taking my free money like a welfare check while waiting for the boss to appear, I finally loved long enough to fight him. At that point, it was just a matter of fighting him from a distance while finishing off any nearby enemies left over from the pre-boss phase. I won.

Thus I was left with a somewhat viable solo strategy for the survival level in Hammerwatch, using the ranger:
  1. Don't destroy the nova-firing trap in the east room.
  2. Farm the crystals in the north (behind the green spike trap), west (behind the red spike trap), and center (near the Crystal Lich). Each should have enough time to recharge while you're farming the other two.
    • Don't bother with the crystal in the east (behind the blue spike trap); the active nova-firing trap makes it difficult to escape the room safely.
    • Eventually a crystal in the south will be made available, but that little room with two small openings is a death trap. Don't go there.
  3. Buy upgrades for speed, bow damage, and bow penetration. Buy an extra life when needed, but keep in mind Step 4 below.
  4. When things get too difficult (and you're dying more often than you can mine enough cash for the next extra life), go to the hidden room and stand just south of the portal, ready to shoot anything that comes after you. You are not totally safe here, so don't fall asleep.
  5. As you get free money from the crystal in the east (which should be taking damage from the nova-firing trap), keep on buying upgrades and/or stock up on extra lives, at your own discretion.
  6. When a stalactite starts to fall above the portal, get out of the hidden room. Avoid the boss until you've cleared the nearby remaining enemies.
  7. Fight the boss from a distance, coming a bit closer to shoot him and backing up to a very safe distance when he fires back. It will take a while, but if you can avoid the stalactites and any leftover enemies on the map, you'll win.
This cheesy strategy allowed me to beat the survival level on medium difficulty. Unfortunately, it wasn't so reliable for hard difficulty. After fighting and farming as much as possible without repeatedly dying, I was able to hide in the hidden room until the boss emerged, but the necessary task of clearing out remaining enemies during the boss fight became much more difficult. My damage output just wasn't sufficient to avoid being overrun once a group of enemies caught my scent, especially since the area of effect of the ranger's attack is constrained to a thin line.

Ultimately, I ended up playing with strangers to beat survival on hard mode, but even finding a suitable game wasn't easy. At any given time, I only saw one hard survival game (or none at all), and the first few games I joined were full of novices who didn't really know what they were doing. Even when I managed to join a game with more experienced players, lack of easy communication made things very difficult. By some miracle, however, I was eventually able to join a game with a couple of players (a warlock and a ranger) who were unbelievably good. Even when we were joined by a fourth player (a paladin) with no survival level experience, we weren't dragged down. I ended up getting killed before the boss was dead, but the other ranger lured the boss into a narrow hallway in which his attacks were blocked and finished him off.

So I got lucky. My advice for Hammerwatch's survival mode without friends? Try my solo strategy. If that doesn't work, I'm all out of suggestions, because you can't really count on finding a game full of expert players who are able to coordinate a victory with complete strangers. In other words: Good luck!

But, whatever. I got mine.

Sunday, July 20, 2014

On Killing Thousands of Robots

For the past few months, during my unintended (laziness-induced) hiatus from updating this blog, I've been playing a few different games. I spent some time on Planetside 2, which is fun with friends but isn't something I would ever play without them. I also tried and failed a few more times to make further progress in The Binding of Isaac, whose randomly generated dungeons and mostly unexplained item system are a great source of replayability despite all the frustration that inevitably comes with such a strongly luck-based game.

More importantly, however, I've wasted far too much time playing a game called Hard Reset and also I've fallen back in love/hate with another time-sucker called Ultratron. I didn't expect much, since I didn't pay much — Hard Reset came as part of a $4 bundle from Bundle Stars, and Ultratron came in a $1+ bundle from Humble Bundle — but I've played almost 50 hours of the former and nearly 40 hours of the latter, so I probably got my money's worth.

Hard Reset is a gorgeous first-person shooter with some interesting weapon design, a minimalist heads-up display, and a heavy emphasis on using environmental hazards to destroy the seemingly endless waves of mechanical bad guys. The game was developed by some of the same people who made Painkiller and, like its occult-themed cousin, Hard Reset is often described as an "old-school" shooter — a throwback to the days of Doom and Quake. To some extent, this is accurate. Unlike so many modern video games, this one doesn't try very hard to be a movie. It's not filled with excessive dialogue and exploding set pieces and scripted action sequences. It's non-stop running and gunning all the way through. It's all about challenging the player. It's a real game. It does attempt to tell a story — perhaps it even tries a little too hard — but, just as in Painkiller, it's not a very good story and it should probably be ignored anyway.

Most of the exposition takes place during loading screen cut scenes, drawn and badly animated in the style of a comic book. When you get to one of these loading screens, I suggest that you go and make a sandwich or something. The plot hardly makes any sense, the acting and writing are both profoundly awful, and the protagonist (made immediately ridiculous by a hilariously typical video-game-action-hero voice) was apparently designed by some 12-year-old kid who thinks the unnecessary use of profanity is just the coolest thing ever conceived. For all intents and purposes, Hard Reset doesn't have a plot. It's far more story-driven than Painkiller, but even if you manage to decipher what's going on, you're not going to care in the end.

Where Hard Reset really strays from its old-school shooter roots is in the adoption of some modern gameplay mechanics. If you'll allow one more comparison to Painkiller, I'd like to point out that its demon-slaying protagonist could run circles around almost any enemy... or, more accurately, he could jump circles around any enemy. While running speed was rather slow in Painkiller, the player could accumulate a lot of extra speed by repeatedly jumping. Although this trick was not explained in any tutorial, it was crucial. This high mobility was a staple of Painkiller gameplay, and provided an advantage over the enormous hordes of enemies that would otherwise surround the player. Hard Reset, on the other hand, has painfully slow running speed and no "bunny hopping" ability. Instead, you just get a sprint button which allows a modest boost in speed for only a couple of seconds.

The limited sprinting ability does manage to be useful, but only marginally so. I must stress that "a couple of seconds" is no exaggeration. The protagonist runs out of breath faster than a morbidly obese pack-a-day smoker with one leg. The result is a game that feels maddeningly sluggish to fans of the same fast-paced old-school shooters to which games like Hard Reset and Painkiller draw so many comparisons. The problem is exacerbated by certain enemies whose attacks often seem unavoidable and — I'm convinced — sometimes are. Running at the speed of a tortoise, armed with only two seconds of slightly-faster-than-tortoise sprinting, can be extremely frustrating when you're being bombarded with missiles and you can't think of a way to output enough damage to kill the enemy before his carpet bombing attack kills you.

Even switching to the right gun can be a bit of a chore — a waste of time when there's no time to waste — thanks to the game's interesting but gimmicky weapon system. Most of the first-person shooters of my childhood days would allow the player to carry a totally unrealistic number of weapons (usually the game's entire arsenal) at once for the sake of fun. On the other hand, most  modern shooters limit the player's holding capacity (usually to two or three guns) either for the sake of realism, or for ease of access when using a console gamepad instead of a full keyboard, or for the increased challenge that might be faced by the player when he or she is forced to drop a useful rocket launcher in order to pick up a needed sniper rifle. The weapon system in Hard Reset almost seems like a parody of these modern trends in that, technically, only two guns exist in the entire game.

The player is immediately given an assault rifle and a plasma rifle. The gimmick is that each of these guns can be upgraded with up to four additional weapon modes, and most of these weapon modes have both a primary and a secondary function. So you'll get your shotgun, your grenade launcher, your rocket launcher, your lightning gun, and your big laser canon. You'll even be able to hold them all at once. Unfortunately, all of those functions will be crammed into two weapons, which means you often have to switch to the correct gun and then to the correct firing mode instead of just going directly to the weapon you want. This can be a problem when you need to pull the right weapon quickly, especially since the timely use of stunning weapons on fast enemies is all that compensates for the protagonist's lack of speed.

Despite these issues, Hard Reset is pretty decent. You'll need to adapt to the unusual weapon system, and you'll need to get over the fact that the main character can't run twenty feet without taking a breather, and you'll need to pretend the laughable plot doesn't exist... but none of these are reasons not to play. If there's a reason not to play, it's a lack of patience and an unwillingness to lose a lot before winning. Hard Reset is a rarity in modern times — a truly punishing game whose higher difficulty levels will be deemed impossible by many players.

As for me, it seems I'm a masochist. After starting at the easiest difficulty setting, I decided to work my way up to the hardest. Normal mode all right, Hard mode was frustrating, and Insane mode nearly caused me to smash my computer on numerous occasions. At this level, the game becomes a nightmare. The toughest enemies are bullet sponges, practically unavoidable projectile attacks can kill you in seconds, and you're forced to adopt strategies that weren't necessary before. The use of immobilizing weapons, like stasis grenades and EMP bursts, becomes an absolute necessity, and players who fail to utilize environmental hazards like explosive red barrels will find it difficult to overcome the cruel mathematical problem of dealing enough damage to the enemies before inevitably being shredded to pieces. The infinite waves of little enemies that harass you during boss fights are suddenly a real threat, and they'll kill you as often as the bosses themselves do. Splash damage from explosive weapons will kill you even when you think you're behind cover. When playing the higher difficulty modes, you will die a lot, even if it's not your fault. The game isn't fair.

But I beat it anyway. I kept trying even when I thought it was impossible. I responded to the game's unfair tactics with some unfair tactics of my own. I had an all-out battle of patience and reflexes and wits against a computer and won.

The only problem is that Insane mode isn't actually the highest difficulty. There's one more, called Heroic mode. It's even harder. Worse yet, mid-level checkpoints are removed. You have to beat entire levels without screwing up at all, and the levels are long. Throughout most of Insane mode, I died at least once or twice in every fight, and dozens of times in others.

I think this is where I give up. I don't think I'll ever get through Heroic mode. Even if I'm capable, I just lack the willpower. I've played through the entire game four times and it's no longer fun enough to justify that kind of frustration. And that's okay — I'm fine with that — except that my completion of the game will forever be stuck at 98%. There are just two achievements left: one for beating Heroic mode and then, stupidly, another achievement for unlocking all achievements.


It's just so close that I can't not be annoyed.

I don't usually care much about achievements. Some people can't get enough of them, and some people absolutely despise them. Most of the time, I'm indifferent. Optional challenges are great, as long as they're actually fun, and whether those optional challenges come in the form of "achievements" or some other functionally equivalent feature with a less silly name is irrelevant. If I play all the way through a game and I want to play it some more, the additional challenges are something worth considering. Sometimes I decide to ignore them.

But that's hard to do when I've already done all but a couple of them. It's not even about the pride of reaching 100% completion; it's about leaving things unfinished. It's about the fact that achievements on Steam are a permanent record that I have to see whenever I look at the game in my library, even if it's not installed. It's about something being so close to perfection and not being perfected. As far as I'm concerned, 0% is just as good as 100%, but numbers like 1% and 99% are the worst.

I have a similar issue with Ultratron, the other beautiful, chaotic, punishing, evil-robot-themed game I've been playing recently. If you understand that the title is a reference to Robotron: 2084, you probably already know that this one isn't a first-person shooter. Ultratron is a top-down arena shoot-em-up with highly stylized faux retro graphics and a multitude of ridiculous power-ups. Much like Titan Attacks, the over-the-top Space Invaders clone made by the same developer, Ultratron starts out slow and then gradually becomes an unforgiving hell of colorful projectiles and flashy explosions. And it's more addictive than heroin.

I loved Titan Attacks so much that I played it until I had all the achievements unlocked. I thought I loved Ultratron that much too, but a few of the achievements are just stupidly difficult. Once you're past a certain point, the game becomes extremely intense, and you only get a checkpoint every ten levels — after, not before, each boss. Worse yet, some of the most challenging achievements require a certain number of kills, and the counter resets to zero if you start playing from a checkpoint. If you want the game to count your 10,000 kills, you'll have to get them all in a single playthrough without ever dying. It doesn't have to be all in one sitting, since you can save at any time, but that save disappears after it's loaded. Saving is for taking breaks, not for backing up your progress.

I got fed up with Ultratron after a while, and stopped playing it for months, but I'm back at it again. I told myself I was just going to play a few rounds, but now I'm looking at those last few achievements and saying "yeah, I can totally do that." And I probably can't, but 94% is so close to 100% that it's hard not to try. I should also note that we're not really dealing with additional challenges, in this case, since Ultratron is one of those arcade-style game that goes on as long as you can keep winning. The game doesn't have a real "ending" so the completion of achievements is really the only form of "winning" there is.

Sure, it's silly to be so irritated by falling short of 100% completion, but at least I have the sense to know I'm being silly. At least I'm not so determined that I'm willing to keep playing these games past the point where they stop being enjoyable. When I wanted to unlock the last few achievements in L.A. Noire, just for the sake of neatly wrapping up a fairly enjoyable game, I just used a walkthrough for those idiotic scavenger hunt achievements (Star Map, Auto Fanatic, and Hollywoodland) because doing it myself would have taken so long that I would have hated the game by the time I was done with it.

Not everything can be helped with a walkthrough, though. So should I try to beat Ultratron? Should I bother to clear that last hurdle in Hard Reset? Surely I've blown up more than enough robots this year, with a combined 85 hours in these two games alone (plus whatever uncounted hours I spent playing them with Steam in offline mode). I guess the answer is "maybe someday."

Or maybe I'll just use Steam Achievement Manager — a tool whose use I never understood before now — to unlock these practically impossible achievements just so I'm not tempted to waste endless hours actually attempting them. Trying to master everything I play is exactly why I'll never get through my backlog.

Wednesday, October 16, 2013

Midlife Crisis, Part 1

I've been wanting a new PC for a while. In fact, I've wanted one ever since I first played F.E.A.R. back in 2005. The game was fantastic, but the computer I was using at the time was only decent, perhaps good, but not great. Those maximum graphics settings were pretty far out of reach; I think I had to settle for medium. (The horror!) Still, I was an optimist. I simply told myself that, someday, I'd have a computer that could easily run the game on the highest settings.

Of course, that wasn't exactly a promise to spend lots of money. I figured correctly that I wouldn't be getting a new computer for several years, and I knew that even a relatively inexpensive PC in the ambiguously distant future would be far more powerful than what I presently had. Then again, when investing in a new PC, one might as well invest enough to play contemporary games on the highest settings as well. So, whether I knew it or not, I was telling myself that someday I'd blow a bunch of money on an expensive toy.

It wasn't until about a year ago that I started to think more seriously about it. By this time, the personal computer had truly become my video game platform of choice, and the machine I had been using for years was starting to show its age, particularly with some of the more recent games. (I suppose I should be surprised that any of these modern games worked at all on such an old system, which had only been given a few small upgrades over the years). Although I'd only encountered a couple of games that simply refused to work at all, it was clear that it was time to move forward.

After some quick research, I decided that $800 would be a sufficient budget for a replacement. I just didn't know what to buy. My old PC had originally been a family computer not purchased by me, so I didn't know much about how to shop for a computer, let alone parts for a custom build. Of course, figuring this out doesn't really take a whole year. If I'd gotten my act together, I might have been done with the whole process by last Christmas, but I procrastinated. The holidays (and then spring and then summer) came and went before I got around to doing the research, setting aside the money, and making the purchase.

At this point, I could just buy one of the new consoles that are coming out later this year, but I've fallen out of love with consoles in general ever since I started playing shooters with a mouse, namely F.E.A.R. and its expansions. (I don't think I can ever go back to thumb sticks for anything requiring precision. Sure, consoles are still great for any genre that really does play better with a gamepad, but you can play those on a PC with a USB gamepad anyway.) Besides, very few of the games I've wanted to play over the past eight years have actually been console exclusives. Enough of them have been released for Windows that, throughout the lifetime of the Xbox 360 and Playstation 3, I've been content to keep playing on the computer I already owned instead of buying new hardware. Now that I have another opportunity to get on the console bandwagon, I don't think that's going to change.

I can certainly see the appeal in the idea of standardized hardware, though. I've been agonizing for weeks over how best to balance the money I'm spending with the performance I'll get, but console owners don't need to make these tough decisions. I can also see the appeal in the exclusive games if there are enough of them to make a difference. However, I don't want to be stuck on the same hardware for the next eight years with no possibility of upgrading, and I don't really want enough of those upcoming console-exclusive games to justify the purchase of any particular console.

So, a number of weeks ago, I started actively researching PC parts, reading reviews of mid-to-high-end graphics cards and asking for advice in various places. One of those places, for better or for worse, was 4chan. It's worth noting that, on the site's /v/ and /g/ boards, the standard response to any question about PC building is a link to a guide called Logical Increments. I was wary about taking too much advice from a single popular source without going any further down the rabbit hole, but it seems to be a competently written guide, and a good starting place for anyone in my position. As of now, I highly recommend it, but the nature of the site means it changes constantly. I don't know how good it will be any number of months or years from now, if it still exists.

After some further research (which mostly involved lots of careful comparison of benchmarks, reviews, and prices), I did ultimately take quite a bit of advice from Logical Increments, getting a processor and a motherboard presently listed on the site's "Superb" tier and a graphics card which was until recently listed on the "Excellent" tier. Then I added some memory, some storage, a power supply, and a case, as well as an inexpensive optical drive (because I still have plenty of old games on discs), and I was done. Here's the breakdown:
CPU — $194.99
MOBO — $129.99
RAM — $68.46
HDD — $59.99
GPU — $209.99 (before $20.00 rebate)
PSU — $74.99
CD/DVD — $14.99
Case — $59.99
Disregarding sales tax and applying the rebate, this puts my subtotal at $793.39. Most of the components were cheaper than they'd been in previous months, according to their respective price histories, so it looks like I got a decent price overall. Unfortunately, the effect of sales tax (usually a negligible annoyance) was a real bummer.

I made my purchases from three stores — Amazon, Newegg, and NCIX — and while NCIX didn't seem to add any tax to my subtotal, Amazon and Newegg both did. (I think the current rule for New Jersey, though I believe it's going to change soon, is that an online store must charge sales tax if it has a physical presence within the state, so I can only assume that NCIX does not.) After applying the 7% tax to everything but the CPU, RAM, and HDD, my $800 build was suddenly much closer to $850, which I can only bring down to around $830 if I do the mail-in rebate. I'm not sure if I will, though, because I've heard these rebates tend to require that you send in the proof of purchase that is also required to get a replacement under warranty, and I don't want to jump through too many hoops if I need a replacement part. So $850 it is, until further notice. If sales tax had been applied to everything, I'd be looking at $870 (or $850 after the potential rebate), so I guess I should be glad for that.

Did I really get a good deal? I'm sure someone will tell me I didn't. After deciding on my parts, I could have waited months to get the best possible deal on each individual component, but I felt it would be best to buy them all at once. (Keep in mind that I do want to test them all before any of them are too old to return.) I had already considered prices when choosing my components in the first place, and I'd have to do that work again if I waited long enough for prices to start fluctuating away from the low price/performance ratios I'd deliberately sought out, so I just bought the whole list as soon as I was ready. Sometimes prices go down if you wait, but sometimes they go up, and I can't see the future.

Yet, even if I did get a good deal on these parts, I can't help but wonder if it was simply a bad time to buy a PC, given next month's launch of Xbox One and PlayStation 4. The next-generation (and soon-to-be current-generation) consoles are as close as they'll ever be to state-of-the-art. Although this PC will easily crush the outgoing generation in terms of performance, it won't have such a strong lead for very long. It's also worth noting that many games released for Windows are actually ports that were optimized for consoles, so the performance on a PC might be worse even if the console has weaker hardware. Now that consoles are suddenly getting more powerful, I can only hope my PC will be ready for whatever I throw at it.

We also might see further price drops in the AMD graphics card I bought, since a new round of AMD cards have just been released. Everything I bought might be cheaper when Black Friday comes around, as well. Waiting for the holidays might be the best time-for-money trade-off I could have made. However, my experience with Black Friday sales is that the deals aren't as good as people think and everything sells out fast, so I can't even be sure that waiting for late November would have helped.

In any case, there's no sense in worrying about it now. I don't spend money on myself very often, so if the computer works and I enjoy using it, I'll call it a win. I'll admit that $800 plus tax is a pretty hefty price tag, though, especially when I haven't included the peripherals. (For the immediate future, I'll be using the monitor, speakers, keyboard and mouse from the old PC.) I haven't even included a copy of Windows (since I'm still trying to decide between 7 and 8).

To put things in perspective: My brother just got a new laptop for around $1000 (and my computer will play Crysis a lot better than his), but the cost of that laptop probably includes an extended warranty. The cost of mine doesn't. I'm putting my faith — perhaps too much faith — in manufacturer's warranties, which might screw me over if one of my parts dies two years down the line. Buying additional protection plans separately for each important component likely would have pushed my budget over the edge. But at least I'll be able to replace a single part without replacing the whole rig. I'm not sure if my brother, or any console owner, can say the same.

All that really concerns me right now is the Sapphire GPU, since I've heard that Sapphire's customer service is somewhat lackluster. On the other hand, I've heard some good things about the quality of their cards. I guess I'll just have to hope mine isn't defective; if it is, I'll just have to hope I can arrange for a new one without too much trouble. If worst comes to worst, and my new PC explodes after a month, I'll just hope I'm selected for beta testing one of the prototype Steam Machines, preferably the one with a GTX Titan. (Please?)

In times like these, the most comforting thought is that what's done is done; my PC is ordered and will be arriving in many parts shortly. At least, that's what I hope. Thanks to the free shipping from Amazon, I might not get to put this beast together until the weekend before Halloween. In the meantime, I'll keep on playing old games and some indie stuff from Humble Bundle. The Binding of Isaac, by the way, is a fantastic game. I regret that I didn't get around to it sooner.